In Ernest Adams’s work “The Role of Architecture in Video Games”, the author begins his argument with the example of “the most popular PC game of all time, The Sims.”[1]He casts it as a game that embraces and embodies the ideas of Christopher Alexander, one of architecture’s most celebrated philosophers. Adams lauds the use of ideas detailed in Alexander’s work A Pattern Language within The Sims. Though he makes a promising start, Adams’ analysis never quite gets below the surface of what architecture has to offer. He only sees the use of architecture through the design and use of buildings to affect a game. While architecture is focused on construction and design, it is the field’s teachings on spatial organization and how it can influence group and individual behavior that I feel would be more interesting if used in games.
References
[1] Adams, Ernest W. “The Role of Architecture in Video Games.” The Role of Architecture in Video Games. N.p., 9 Oct. 2002. Web. 30 Mar. 2017.